the ways in which media entertainment and (virtual) environments direct attention and move emotion.
the extent to which “ecological validity” is manifest in such experiences, and the implications of using media and entertainment in research (experimental stimuli or assessment).
ultimately using this work to embed positive change within media and entertainment (well-being, therapy, learning).
I hold an appointment in the University College Dublin School of Psychology and direct the Media and Entertainment Psychology Lab there. In my work, I collaborate in a number of interdisciplinary research teams, with film and humanities scholars, creative and entertainment industry experts (animators, filmmakers), philosophers, computer scientists and engineers.
Developing and piloting Virtual-reality Neuropsychological Assessment Techniques (V-NATs) for social cognition and memory.